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| CalculateSignedDistanceTo3DConditionSkinProcess (ModelPart &rThisModelPartStruc, ModelPart &rThisModelPartFluid) |
| Constructor. More...
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| ~CalculateSignedDistanceTo3DConditionSkinProcess () override |
| Destructor. More...
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void | operator() () |
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void | Execute () override |
| Execute method is used to execute the Process algorithms. More...
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void | DistanceFluidStructure () |
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void | InitializeDistances () |
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void | SetIndexTable (BoundedMatrix< unsigned int, 6, 2 > &TetEdgeIndexTable) |
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void | CalcNodalDistancesOfTetNodes (ModelPart::ElementsContainerType::iterator &i_fluidElement, BoundedMatrix< unsigned int, 6, 2 > TetEdgeIndexTable) |
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void | IdentifyIntersectionNodes (ModelPart::ElementsContainerType::iterator &i_fluidElement, unsigned int i_tetEdge, std::vector< OctreeType::cell_type * > &leaves, std::vector< TetEdgeStruct > &IntersectedTetEdges, unsigned int &NumberIntersectionsOnTetCorner, BoundedMatrix< unsigned int, 6, 2 > TetEdgeIndexTable, int &intersection_counter) |
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bool | StructuralElementNotYetConsidered (unsigned int IDCurrentStructCond, std::vector< unsigned int > &IntersectingStructCondID) |
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bool | IsIntersectionNodeOnTetEdge (double *IntersectionPoint, double *EdgeNode1, double *EdgeNode2) |
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bool | IsNewIntersectionNode (IntersectionNodeStruct &NewIntersectionNode, std::vector< TetEdgeStruct > IntersectedTetEdges) |
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bool | IsIntersectionOnCorner (IntersectionNodeStruct &NewIntersectionNode, double *EdgeNode1, double *EdgeNode2) |
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void | CalculateNormal3D (Element::GeometryType &rGeometry, array_1d< double, 3 > &rResultNormal) |
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void | CalcNodalDistanceTo3DSkin (std::vector< TetEdgeStruct > &IntersectedTetEdges, ModelPart::ElementsContainerType::iterator &i_fluid_element, unsigned int NumberIntersectionsOnTetCorner) |
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void | ComputeApproximationNodes (std::vector< TetEdgeStruct > IntersectedTetEdges, std::vector< IntersectionNodeStruct > &NodesOfApproximatedStructure) |
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void | CalcSignedDistancesToOneIntNode (ModelPart::ElementsContainerType::iterator &i_fluid_element, std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, array_1d< double, 4 > &ElementalDistances) |
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void | CalcSignedDistancesToTwoIntNodes (ModelPart::ElementsContainerType::iterator &i_fluid_element, std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, array_1d< double, 4 > &ElementalDistances) |
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void | CalcSignedDistancesToThreeIntNodes (ModelPart::ElementsContainerType::iterator &i_fluid_element, std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, std::vector< TetEdgeStruct > IntersectedTetEdges, array_1d< double, 4 > &ElementalDistances) |
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void | CalcSignedDistancesToFourIntNodes (ModelPart::ElementsContainerType::iterator &i_fluid_element, std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, std::vector< TetEdgeStruct > IntersectedTetEdges, array_1d< double, 4 > &ElementalDistances) |
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void | FindIndexNodesOfTriangle2 (std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, array_1d< unsigned int, 3 > &IndexNodes_T2) |
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void | CalcSignedDistancesToApproxTriangle (ModelPart::ElementsContainerType::iterator &i_fluid_element, std::vector< IntersectionNodeStruct > NodesOfApproximatedStructure, std::vector< TetEdgeStruct > IntersectedTetEdges, array_1d< double, 4 > &ElementalDistances, array_1d< unsigned int, 3 > IndexNodes) |
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void | AssignDistancesToElements (ModelPart::ElementsContainerType::iterator &i_fluid_element, array_1d< double, 4 > ElementalDistances) |
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void | GenerateOctree () |
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void | GenerateNodes () |
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void | GenerateCellNode (CellType *pCell, std::size_t &LastId) |
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void | SetNodeInNeighbours (CellType *pCell, int Position, CellNodeDataType *pNode) |
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void | CalculateDistance2 () |
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void | CalculateDistance () |
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void | CalculateDistance (CellNodeDataType &rNode, int i_direction) |
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void | CalculateNotEmptyLeavesDistance (CellType *pCell) |
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void | CalculateNodeDistance (Node &rNode) |
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double | DistancePositionInSpace (double *coords) |
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void | GetIntersectionsAndNodes (double *ray, int direction, std::vector< std::pair< double, Element::GeometryType * > > &intersections, ConfigurationType::data_type &rNodesArray) |
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void | GetIntersections (double *ray, int direction, std::vector< std::pair< double, Element::GeometryType * > > &intersections) |
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int | GetCellIntersections (OctreeType::cell_type *cell, double *ray, OctreeType::key_type *ray_key, int direction, std::vector< std::pair< double, Element::GeometryType * > > &intersections) |
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int | IntersectionTriangleSegment (Element::GeometryType &rGeometry, double *RayPoint1, double *RayPoint2, double *IntersectionPoint) |
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std::string | Info () const override |
| Turn back information as a string. More...
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void | PrintInfo (std::ostream &rOStream) const override |
| Print information about this object. More...
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void | PrintData (std::ostream &rOStream) const override |
| Print object's data. More...
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void | PrintGiDMesh (std::ostream &rOStream) const |
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void | PrintGiDResults (std::ostream &rOStream) const |
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| KRATOS_CLASS_POINTER_DEFINITION (Process) |
| Pointer definition of Process. More...
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| Process () |
| Default constructor. More...
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| Process (const Flags options) |
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| ~Process () override |
| Destructor. More...
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void | operator() () |
| This operator is provided to call the process as a function and simply calls the Execute method. More...
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virtual Process::Pointer | Create (Model &rModel, Parameters ThisParameters) |
| This method creates an pointer of the process. More...
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virtual void | ExecuteInitialize () |
| This function is designed for being called at the beginning of the computations right after reading the model and the groups. More...
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virtual void | ExecuteBeforeSolutionLoop () |
| This function is designed for being execute once before the solution loop but after all of the solvers where built. More...
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virtual void | ExecuteInitializeSolutionStep () |
| This function will be executed at every time step BEFORE performing the solve phase. More...
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virtual void | ExecuteFinalizeSolutionStep () |
| This function will be executed at every time step AFTER performing the solve phase. More...
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virtual void | ExecuteBeforeOutputStep () |
| This function will be executed at every time step BEFORE writing the output. More...
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virtual void | ExecuteAfterOutputStep () |
| This function will be executed at every time step AFTER writing the output. More...
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virtual void | ExecuteFinalize () |
| This function is designed for being called at the end of the computations. More...
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virtual int | Check () |
| This function is designed for being called after ExecuteInitialize ONCE to verify that the input is correct. More...
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virtual void | Clear () |
| This method clears the assignation of the conditions. More...
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virtual const Parameters | GetDefaultParameters () const |
| This method provides the defaults parameters to avoid conflicts between the different constructors. More...
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std::string | Info () const override |
| Turn back information as a string. More...
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void | PrintInfo (std::ostream &rOStream) const override |
| Print information about this object. More...
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void | PrintData (std::ostream &rOStream) const override |
| Print object's data. More...
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Flags & | operator= (Flags const &rOther) |
| Assignment operator. More...
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| operator bool () const |
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Flags | operator~ () const |
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bool | operator! () const |
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void | AssignFlags (Flags const &rOther) |
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void | Set (const Flags ThisFlag) |
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void | Set (const Flags ThisFlag, bool Value) |
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void | Reset (const Flags ThisFlag) |
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void | Flip (const Flags ThisFlag) |
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void | SetPosition (IndexType Position, bool Value=true) |
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bool | GetPosition (IndexType Position) const |
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void | FlipPosition (IndexType Position) |
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void | ClearPosition (IndexType Position) |
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void | Clear () |
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Flags | AsFalse () const |
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bool | Is (Flags const &rOther) const |
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bool | IsDefined (Flags const &rOther) const |
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bool | IsNot (Flags const &rOther) const |
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bool | IsNotDefined (Flags const &rOther) const |
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| KRATOS_CLASS_POINTER_DEFINITION (Flags) |
| Pointer definition of Flags. More...
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const Flags & | operator|= (const Flags &Other) |
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const Flags & | operator&= (const Flags &Other) |
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| Flags () |
| Default constructor. More...
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| Flags (Flags const &rOther) |
| Copy constructor. More...
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virtual | ~Flags () |
| Destructor. More...
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