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KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
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ShellT3_CoordinateTransformation. More...
#include <shellt3_coordinate_transformation.hpp>
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typedef Element::GeometryType | GeometryType |
typedef Vector | VectorType |
typedef Matrix | MatrixType |
typedef Element::GeometryType | GeometryType |
typedef Vector | VectorType |
typedef Matrix | MatrixType |
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ShellT3_CoordinateTransformation () | |
ShellT3_CoordinateTransformation () | |
Friends | |
class | Serializer |
ShellT3_CoordinateTransformation.
This class represents a basic (linear) coordinate transformation that can be used by any element whose geometry is a TRIANGLE 3 in 3D space, with 6 D.O.F.s per node. It's main aim is to: 1) Create the local coordinate system 2) Transform the incoming global displacements in local coordinate system 3) Transform the outgoing matrices and vectors in global coordinate system
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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inlinevirtual |
Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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inlinevirtual |
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inlinevirtual |
Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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inlinevirtual |
Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
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Reimplemented in Kratos::ShellT3_CorotationalCoordinateTransformation.
Kratos::ShellT3_CoordinateTransformation::KRATOS_CLASS_POINTER_DEFINITION | ( | ShellT3_CoordinateTransformation | ) |
Kratos::ShellT3_CoordinateTransformation::KRATOS_CLASS_POINTER_DEFINITION | ( | ShellT3_CoordinateTransformation | ) |
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